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5,964 press releases in English indexed under ai.

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AI

Competitive self-play

We’ve found that self-play allows simulated AIs to discover physical skills like tackling, ducking, faking, kicking, catching, and diving for the ball, without explicitly designing an environment with these skills in mind. Self-play ensures that the environment is always the right difficulty for an AI to improve. Taken alongside our Dota 2 self-play results, we have increasing confidence that self-play will be a core part of powerful AI systems in the future.

Oct 11 · 07:00OpenAI
AI · Education

Learning with opponent-learning awareness

Abstract Multi-agent settings are quickly gathering importance in machine learning. This includes a plethora of recent work on deep multi-agent reinforcement learning, but also can be extended to hierarchical RL, generative adversarial networks and decentralised optimisation. In all these settings the presence of multiple learning agents renders the training problem non-stationary and often leads to unstable training

Sep 13 · 07:00OpenAI
AI · Education

More on Dota 2

Our Dota 2 result shows that self-play can catapult the performance of machine learning systems from far below human level to superhuman, given sufficient compute. In the span of a month, our system went from barely matching a high-ranked player to beating the top pros and has continued to improve since then. Supervised deep learning systems can only be as good as their training datasets, but in self-play systems, the available data improves automatically as the agent gets better.

Aug 16 · 07:00OpenAI
AI · Gaming

Dota 2

We’ve created a bot which beats the world’s top professionals at 1v1 matches of Dota 2 under standard tournament rules. The bot learned the game from scratch by self-play, and does not use imitation learning or tree search. This is a step towards building AI systems which accomplish well-defined goals in messy, complicated situations involving real humans.

Aug 11 · 07:00OpenAI
AI · Education

Gathering human feedback

RL-Teacher is an open-source implementation of our interface to train AIs via occasional human feedback rather than hand-crafted reward functions. The underlying technique was developed as a step towards safe AI systems, but also applies to reinforcement learning problems with rewards that are hard to specify.

Aug 3 · 07:00OpenAI
AI · Education

Learning from human preferences

One step towards building safe AI systems is to remove the need for humans to write goal functions, since using a simple proxy for a complex goal, or getting the complex goal a bit wrong, can lead to undesirable and even dangerous behavior. In collaboration with DeepMind’s safety team, we’ve developed an algorithm which can infer what humans want by being told which of two proposed behaviors is better.

Jun 13 · 07:00OpenAI
AI

Spam detection in the physical world

We’ve created the world’s first Spam-detecting AI trained entirely in simulation and deployed on a physical robot.

Apr 1 · 07:00OpenAI
AI · Education

Distill

We’re excited to support today’s launch of Distill, a new kind of journal aimed at excellent communication of machine learning results (novel or existing).

Mar 20 · 07:00OpenAI
AI · Education

Emergence of grounded compositional language in multi-agent populations

Abstract By capturing statistical patterns in large corpora, machine learning has enabled significant advances in natural language processing, including in machine translation, question answering, and sentiment analysis. However, for agents to intelligently interact with humans, simply capturing the statistical patterns is insufficient. In this paper we investigate if, and how, grounded compositional language can eme

Mar 15 · 07:00OpenAI
AI · Education

Prediction and control with temporal segment models

Abstract We introduce a method for learning the dynamics of complex nonlinear systems based on deep generative models over temporal segments of states and actions. Unlike dynamics models that operate over individual discrete timesteps, we learn the distribution over future state trajectories conditioned on past state, past action, and planned future action trajectories, as well as a latent prior over action trajector

Mar 12 · 08:00OpenAI
AI · Education

Attacking machine learning with adversarial examples

Adversarial examples are inputs to machine learning models that an attacker has intentionally designed to cause the model to make a mistake; they’re like optical illusions for machines. In this post we’ll show how adversarial examples work across different mediums, and will discuss why securing systems against them can be difficult.

Feb 24 · 08:00OpenAI
AI · Education

Adversarial attacks on neural network policies

OpenAI Abstract Machine learning classifiers are known to be vulnerable to inputs maliciously constructed by adversaries to force misclassification. Such adversarial examples have been extensively studied in the context of computer vision applications. In this work, we show adversarial attacks are also effective when targeting neural network policies in reinforcement learning. Specifically, we show existing adversari

Feb 8 · 08:00OpenAI