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Education

1,690 press releases in English indexed under education.

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Education

Better exploration with parameter noise

We’ve found that adding adaptive noise to the parameters of reinforcement learning algorithms frequently boosts performance. This exploration method is simple to implement and very rarely decreases performance, so it’s worth trying on any problem.

Jul 27 · 07:00OpenAI
Education

Proximal Policy Optimization

We’re releasing a new class of reinforcement learning algorithms, Proximal Policy Optimization (PPO), which perform comparably or better than state-of-the-art approaches while being much simpler to implement and tune. PPO has become the default reinforcement learning algorithm at OpenAI because of its ease of use and good performance.

Jul 20 · 07:00OpenAI
Education

Hindsight Experience Replay

Abstract Dealing with sparse rewards is one of the biggest challenges in Reinforcement Learning (RL). We present a novel technique called Hindsight Experience Replay which allows sample-efficient learning from rewards which are sparse and binary and therefore avoid the need for complicated reward engineering. It can be combined with an arbitrary off-policy RL algorithm and may be seen as a form of implicit curriculum

Jul 5 · 07:00OpenAI
Education

Teacher–student curriculum learning

OpenAI Abstract We propose Teacher–Student Curriculum Learning (TSCL), a framework for automatic curriculum learning, where the Student tries to learn a complex task and the Teacher automatically chooses subtasks from a given set for the Student to train on. We describe a family of Teacher algorithms that rely on the intuition that the Student should practice more those tasks on which it makes the fastest progress, i

Jul 1 · 07:00OpenAI
AI · Education

Learning from human preferences

One step towards building safe AI systems is to remove the need for humans to write goal functions, since using a simple proxy for a complex goal, or getting the complex goal a bit wrong, can lead to undesirable and even dangerous behavior. In collaboration with DeepMind’s safety team, we’ve developed an algorithm which can infer what humans want by being told which of two proposed behaviors is better.

Jun 13 · 07:00OpenAI
Education

Learning to cooperate, compete, and communicate

Multiagent environments where agents compete for resources are stepping stones on the path to AGI. Multiagent environments have two useful properties: first, there is a natural curriculum—the difficulty of the environment is determined by the skill of your competitors (and if you’re competing against clones of yourself, the environment exactly matches your skill level). Second, a multiagent environment has no stable equilibrium: no matter how smart an agent is, there’s always pressure to get smarter. These environments have a very different feel from traditional environments, and it’ll take a lot more research before we become good at them.

Jun 8 · 07:00OpenAI
Education

OpenAI Baselines: DQN

We’re open-sourcing OpenAI Baselines, our internal effort to reproduce reinforcement learning algorithms with performance on par with published results. We’ll release the algorithms over upcoming months; today’s release includes DQN and three of its variants.

May 24 · 07:00OpenAI
Education

Equivalence between policy gradients and soft Q-learning

OpenAI Abstract Two of the leading approaches for model-free reinforcement learning are policy gradient methods and Q-learning methods. Q-learning methods can be effective and sample-efficient when they work, however, it is not well-understood why they work, since empirically, the Q-values they estimate are very inaccurate. A partial explanation may be that Q-learning methods are secretly implementing policy gradient

Apr 21 · 07:00OpenAI
Education

Adobe Bolsters eLearning Solutions With New Releases of Captivate and Captivate Prime

Adobe today announced the latest versions of its industry-leading eLearning authoring tool, Adobe Captivate, and Learning Management System (LMS),...

Apr 12 · 10:48Adobe
Education

Stochastic Neural Networks for hierarchical reinforcement learning

OpenAI Abstract Deep reinforcement learning has achieved many impressive results in recent years. However, tasks with sparse rewards or long horizons continue to pose significant challenges. To tackle these important problems, we propose a general framework that first learns useful skills in a pre-training environment, and then leverages the acquired skills for learning faster in downstream tasks. Our approach brings

Apr 10 · 07:00OpenAI
Education

Evolution strategies as a scalable alternative to reinforcement learning

We’ve discovered that evolution strategies (ES), an optimization technique that’s been known for decades, rivals the performance of standard reinforcement learning (RL) techniques on modern RL benchmarks (e.g. Atari/MuJoCo), while overcoming many of RL’s inconveniences.

Mar 24 · 07:00OpenAI
Education

One-shot imitation learning

Abstract Imitation learning has been commonly applied to solve different tasks in isolation. This usually requires either careful feature engineering, or a significant number of samples. This is far from what we desire: ideally, robots should be able to learn from very few demonstrations of any given task, and instantly generalize to new situations of the same task, without requiring task-specific engineering. In thi

Mar 21 · 07:00OpenAI