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Gaming

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Finance · SaaS

'Doomsday: Last Survivors' Unleashes Growth Potential as Gross Billings Hit Record Highs

2026 Interim Financial Highlights and 2H26 Outlook of IGG Inc: - The Group’s revenue for the first half of 2026 reached approximately HK$2.9 billion, representing a year-on-year increase of 6% and a half-on-half growth of 4%. Notably, the mid-generation title “Doomsday: Last Survivors” achieved breakthrough results with record-breaking monthly and quarterly gross billings, contributing approximately HK$700 million in revenue—a remarkable 33% jump year-on-year. The Group’s other mid-generation title, “Viking Rise”, contributed approximately HK$350 million to total revenue. Meanwhile, the APP Business also maintained its growth trajectory, generating approximately HK$570 million in revenue, up 7% year-on-year. “Lords Mobile”, IGG’s flagship title launched a decade ago, demonstrated remarkable longevity by contributing HK$1.02 billion in revenue. - For the first half of 2026, the Group recorded a net profit of HK$310 million, with net profit from its core business (non-IFRS measure) reaching HK$320 million, and its investment business recording an unrealized loss of approximately HK$10 million arising from the fair-value changes of investees. - The Board of Directors declared an interim dividend of HK8.2 cents per ordinary share and a special dividend of HK8.2 cents per ordinary share, totalling HK16.4 cents per ordinary share, which represents approximately 60% of the interim profit. HONG KONG, August 14, 2026 - (ACN Newswire) - IGG Inc (“IGG” or the “Group”, stock code: 799.HK), a leading global developer and publisher of mobile games and applications, announces its unaudited consolidated interim results for the six months ended 30 June 2026. Capitalizing on its global and diversified business edge, the Group recorded a steady revenue of HK$2.9 billion, up 6% year-on-year and 4% half-on-half, despite intensified global geopolitical conflicts during the period. The Group’s game business maintained steady growth, with the mid-generation title “Doomsday: Last Survivors” hitting record highs in both monthly and quarterly gross billings, generating approximately HK$700 million in revenue—a notable 33% increase year-on-year. The Group’s other mid-generation title, “Viking Rise”, contributed approximately HK$350 million to the total revenue. “Lords Mobile”, IGG’s flagship title launched a decade ago, demonstrated remarkable longevity in a highly competitive market by contributing HK$1.02 billion in revenue, holding steady compared to the second half of 2025. Additionally, the APP Business also maintained its growth trajectory, generating approximately HK$570 million in revenue, up 7% year-on-year. During the period, revenue from Asia, Europe and North America accounted for 41%, 37% and 18%, respectively, of the Group’s total revenue. For the first half of 2026, the Group recorded a net profit of HK$310 million, reflecting a slight year-on-year decrease of 4%, yet achieving a half-on-half growth of 20%. The Group’s net profit for its core business (non-IFRS measure) reached HK$320 million, representing a mild decrease of 6% year-on-year, but a notable half-on-half increase of 45%. This overall resilience was achieved despite the investment business recording an unrealized loss of approximately HK$10 million arising from the fair-value changes of investees. As at 30 June 2026, the Group’s mobile games were available in 23 different languages worldwide, with approximately 1.68 billion users in total and over 12 million monthly active users (“MAU”) across more than 200 countries and regions. “Lords Mobile”, IGG’s flagship title, reached its 10-year milestone during the period. It is the Group’s first cross-platform, multi-language game that integrates strategy, role-playing, and real-time competitive gameplay designed for a global audience. It has been lauded by Sensor Tower for its longevity and has received widespread acclaim from gamers, while consistently generating stable revenue for the Group. To mark this 10th anniversary milestone, the Group dedicated its efforts to creating a major update and exclusive celebrations. The festivities featured an initial onboarding simulation, a global online tournament, and a collaborative anniversary theme song co-created with players. Meanwhile, the game continued with more IP collaborations, partnering with “tokidoki” co-founder and artist Simone Legno to introduce the classic UnicornoTM character, alongside a crossover with the popular “Transformers” movie. These initiatives continue to inject fresh vitality into the game’s enduring ecosystem. As the bedrock of the Group’s operations, “Lords Mobile” delivered revenue of HK$1.02 billion during the period, remaining stable compared to the second half of 2025 and demonstrating robust resilience. “Doomsday: Last Survivors”, the Group’s key growth driver, has consistently introduced innovative features and dynamic marketing initiatives since its debut four years ago, earning widespread acclaim from more than 100 million registered users. In 2026, “Doomsday: Last Survivors” rolled out a series of strategic initiatives, including debuting its first-ever global online tournament, teaming up with hit anime titles “Ghost in the Shell: SAC_2045” and “FAIRY TAIL” for special collaborations, and organizing global offline player meetups. These coordinated efforts successfully propelled the game’s monthly and quarterly gross billings to consecutive record highs. During the period, the game generated revenue of approximately HK$700 million, up 33% year-on-year, further demonstrating its strong growth potential. “Viking Rise”, the Group’s other mid-generation Viking-themed title, also delivered solid results. In the first half of 2026, the game introduced innovative combat mechanics and diverse themed events, enriching its in-game social ecosystem and strengthening its long-term foundation. As at 30 June 2026, the game had over 76 million registered users and generated approximately HK$350 million in revenue. “Fate War”, a new strategy game released in 2025, was prominently featured on Apple’s App Store and Google Play Store worldwide. Since its launch, the game has been continuously enhancing its onboarding experience while enriching its social and combat ecosystems. During the period, “Fate War” generated over HK$18 million in average monthly gross billing. Meanwhile, several of the Group’s meticulously crafted new strategy titles are poised for release. These games blend classic core gameplay with trending features, striving to bring players a refreshing tactical experience. Leveraging its global operational expertise and a base of more than 1.6 billion users, the Group established a second growth curve through its APP Business. In the first half of 2026, the APP Business maintained approximately 71 million MAU, delivering stable performance year-on-year while growing 6% compared to the second half of 2025, further solidifying its platform development. During the period, the APP Business generated approximately HK$570 million in revenue, accounting for 20% of the Group’s total revenue and representing a 7% increase year-on-year. Additionally, it contributed a noteworthy net profit, accounting for 15% of the Group’s total profit and driving its diversified growth trajectory. The Group consistently prioritizes shareholder returns. The Board of Directors declared an interim dividend of HK8.2 cents per ordinary share, and a special dividend of HK8.2 cents per ordinary share. Total dividends declared for the period amounted to HK16.4 cents per ordinary share, representing approximately 60% of interim profit. In the first half of 2026, the Group allocated approximately HK$2.4 million for share buy-backs. Together with the dividends declared, this represents approximately 61% of interim profit, consistently delivering high-ratio shareholder returns. Looking ahead to the second half, the Group has established a solid foundation to unleash long-term potential: the core game “Doomsday: Last Survivors” is expected to sustain its strong momentum; a pipeline of new titles is set for launch to unlock growth potential; and the APP Business continues to deliver steady performance. Embracing the corporate spirit of “Innovators at Work, Gamers at Heart”, the Group will continue to deepen its global operational excellence and push ahead with the coordinated development of its diversified product matrix, to generate enduring, sustainable value for shareholders. About IGG Inc Established in 2006, IGG Inc is a leading global developer and operator of mobile games and applications, with headquarters in Singapore and local offices in the United States, China, Canada, Japan, South Korea, Thailand, the Philippines, Indonesia, Brazil, Türkiye, Italy and Spain. IGG offers multi-language and multifarious games and mobile applications to users around the world. The Group has established long-term partnerships with over 100 business partners, including global platforms, advertising channels, and vendors such as Apple, Google and Meta. IGG’s most popular games include “Lords Mobile”, “Doomsday: Last Survivors”, “Viking Rise”, “Fate War”, along with a diverse range of mobile applications. [1] APP Business: development and operations of the Group’s mobile applications. [2] Net profit for core business (non-IFRS measure): net profit excluding gain/loss on investments. Gain/loss on investments including: (1) fair value change and gain/loss on disposal of other financial assets or liabilities and dividend income; and (2) share of results of associates and joint ventures, impairment loss on interest in associates and joint ventures and net gain/loss on disposal and deemed disposal of associates and joint ventures. [3] “Lords Mobile” was awarded “Best Evergreen Strategy Game” at the Sensor Tower APAC Awards 2025. [4] User data as at June 30, 2026 Copyright 2026 ACN Newswire. All rights reserved. www.acnnewswire.com

Aug 14 · 02:07mlpr-acnnewswire
Gaming

Global Sales of Pokémon Pokopia for Nintendo Switch 2 Surpass 5 Million Units

REDMOND, Wash., August 14, 2026--Global sales of the Pokémon Pokopia game have surpassed 5 million units across physical and digital versions, just over four months after its launch.

Aug 14 · 00:00mlpr-businesswire
Healthcare · Gaming

Best Wig Companies Leading the Hair Industry in 2026

Finding a human hair wig that gives a real scalp-like finish without eating up your entire morning is the ultimate goal. In 2026, the hair game has officially shifted—glue-heavy installs and unnatural hairlines are out, while health-first protective styles, instant wear-and-go units, and authentic natural textures are taking over. - - Whether you're rushing out the door for a quick errands run or getting fully glammed up for the weekend, having a go-to unit that looks like it's growing stra... Read the full story at https://www.webwire.com/ViewPressRel.asp?aId=358624

Aug 13 · 20:59WebWire
Finance · Gaming

Wipfli Report: Tribal Gaming Revenue Up, Profits Tightened by Rising Costs

Annual study of 113 tribal casinos across 18 states finds strong revenue growth, healthy balance sheets and continued pressure from operating expenses MILWAUKEE, Aug. 13, 2026 /PRNewswire/ -- Tribal casinos generated strong revenue growth in 2025, with average casino revenue increasing by...

Aug 13 · 18:41PR Newswire
Gaming

The Elder Scrolls IV: Oblivion Remastered arrives on Nintendo Switch 2

Take Cyrodiil with you wherever you go. The Elder Scrolls IV: Oblivion Remastered game is now available on the Nintendo Switch™ 2 system. - - The gates of Oblivion have opened on Nintendo Switch 2. Whether you're returning to the familiar forests, cities and dungeons, or stepping into this uncharted world for the first time, you can now experience The Elder Scrolls IV: Oblivion Remastered wherever you play. The game features the complete adventure, including the Shivering Isles and Knig... Read the full story at https://www.webwire.com/ViewPressRel.asp?aId=358847

Aug 13 · 14:32WebWire
SaaS · Gaming

Nexters appoints Aghanim as global DTC enablement partner

LOS ANGELES, Aug. 13, 2026 /PRNewswire/ -- Aghanim, an integrated commerce, liveops automation, community engagement, and payments platform for video game studios, today announced a strategic partnership with Nexters Global (Nexters) within its mobile game business. Nexters is a game...

Aug 13 · 13:35PR Newswire
Gaming · Media

This working handheld radio only picks up transmissions from your favorite video games

Now shipping from Colorado Springs: the TACCOM v2 gives flight sim, space sim, and milsim squads open push-to-talk airwaves, starting at $99 COLORADO SPRINGS, Colo., Aug. 13, 2026 /PRNewswire-PRWeb/ -- BlueUplink has begun shipping the TACCOM v2, a handheld, out-of-game VoIP radio whose...

Aug 13 · 13:10PRWeb
SaaS · Gaming

Class Is in Session: GeForce NOW Levels Up Linux, Chromebooks and More

GeForce NOW is giving cloud gaming an extra-credit upgrade just in time for back-to-school season. The native Linux app for GeForce NOW is officially out of beta. GeForce NOW is also delivering new cloud optimizations that make Frame Generation feel even more responsive while streaming. On top of that, Performance members will see higher frame […]

Aug 13 · 13:00mlpr-nvidia
Finance · SaaS

GameSquare Appoints Tom Wild as Vice President of Creative Strategy ...

(PR-inside.com) Senior strategic hire strengthens GameSquare's regional capabilities as the Company expands its award-winning agency platform across key global markets FRISCO, TX / ACCESS Newswire / August 13, 2026 / GameSquare Holdings, Inc. ("GameSquare" or the "Company") (NASDAQ:GAME), a next-generation media, entertainment, technology and digital native treasury company, today announced the appointment of Tom Wild as Vice President of Creative Strategy, EMEA. Based in London, Wild will report to Paul Ioakim, GameSquare's Head of Agency. The appointment represents a continued investment in GameSquare's international growth strategy as gaming, creators and digital entertainment increasingly influence mainstream culture and reshape how brands engage with consumers. ..

Aug 13 · 12:00PR-Inside
Healthcare · Gaming

Cizzle Brands Corporation Announces that CWENCH Hydration has been Named as the Official Hydration Drink of Leading Esports Organization, Luminosity Gaming

TORONTO, August 13, 2026--Cizzle Brands Corporation (Cboe Canada: CZZL; OTCQB: CZZLF; Frankfurt: 8YF) ("Cizzle Brands" or the "Company"), the sports nutrition company that is elevating the game in health and wellness, is pleased to announce that it has entered into an agreement (the "Agreement") with Luminosity Gaming ("Luminosity" or the "Organization"), the Toronto-based esports organization founded by Steve Maida, to make CWENCH Hydration™ the Official Hydration Drink of Luminosity.

Aug 13 · 11:50mlpr-businesswire
Finance · SaaS

High Roller Technologies Secures Exclusive Prediction Markets Platform License and Development Agreement with mrkts.com to Advance ROLR™ Launch

LAS VEGAS, Nevada, Aug. 13, 2026 (GLOBE NEWSWIRE) -- High Roller Technologies, Inc. ("High Roller" or the "Company") (NYSE: ROLR), a publicly traded online gaming and prediction markets company, today announced that it has entered into a Platform License and Development Services Agreement with DeepEther Labs, Ltd., the Malta-based technology company behind mrkts.com, the B2B prediction markets platform, and the Elantil iGaming platform, to support the development, launch and ongoing operation of the Company’s planned prediction markets platform.

Aug 13 · 11:47GlobeNewswire
Finance · SaaS

Bragg Gaming Group Reports Second Quarter 2026 Financial Results

TORONTO, August 13, 2026--Bragg Gaming Group (NASDAQ:BRAG; TSX:BRAG) ("bragg" or the "Company"), a leading igaming content and platform technology solutions provider, today announced its financial results for the second quarter of 2026.

Aug 13 · 11:30mlpr-businesswire
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